Green Quest

Mail: [email protected]

  • The open-world map is being finalized with two different bases designed for two distinct viewpoints. You can play the game in either FPS (First-Person Shooter) or TPS (Third-Person Shooter) mode.
  • Two upgradable vehicles have been completed, with four levels of upgrades available, including speed, handling, durability, and fuel efficiency.
  • Our work on the crafting system is ongoing, with 10 interactive items currently available. We will continue to add new items weekly.
  • Our multiplayer modes—FFA, TDM, GUNGAME, and SURVIVAL—are technically ready, but we’re waiting for the maps to be completed.
  • The day-night cycle has been implemented, featuring realistic time progression.
  • Players will need to manage hunger, thirst, fatigue, and air pollution to avoid poisoning. There are over 20 food, drink, and medical items, including pills and syringes, ready to help maintain these levels.
  • We’re also working on a trading ship feature. These ships will dock at certain locations and bases on the map, giving players a 15-minute window to purchase rare items. You’ll also be able to sell your items to the ship.
  • Wave attacks that start when you approach mines have been completed.
  • The random mob spawn system and all their animations are finished.
  • We are working on developer items for the mines.
  • Soon, we will define developer items that will drop from mobs.
  • PvE and PvP are now possible with four different weapons.
  • Dash and short-range teleport abilities have been assigned to characters.
  • Shields and turrets are ready for use.
  • The rail system for transporting valuable items and the mechanics for riding the wagon have been implemented.
  • Firing from the wagon is currently disabled, but some areas still allow it; we are working on fixing these issues.
  • The bug where characters would fall off while crossing bridges has been resolved.
  • Treasure bonuses for cave depths have been prepared, and we’re determining where to place them on the map. We are working on different character models.
  • New plants and animations are being prepared.
  • There’s a chance of dropping items while harvesting or watering plants, and we are currently defining these items.
  • While seeds are the most common drop, valuable stones will also be included.
  • We will implement a feature where a character can go near the plants and perform tasks, allowing you to draw water from a well or go to the market to purchase necessary items.
  • The game duration has been set between 1-3 minutes, depending on the tasks you encounter. The maximum time for plants to be fully grown is 3 minutes, ensuring 100% excitement!